VMUPro SDK v1.0.0
Application Development SDK for the VMUPro
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Layer structure for multi-layer rendering. More...
#include <vmupro_display.h>
Data Fields | |
bool | active |
uint8_t * | buffer |
int | width |
int | height |
int | scroll_x |
int | scroll_y |
int | priority |
uint8_t | alpha |
Layer structure for multi-layer rendering.
Definition at line 997 of file vmupro_display.h.
bool vmupro_layer_t::active |
Layer is allocated and active
Definition at line 998 of file vmupro_display.h.
uint8_t vmupro_layer_t::alpha |
Layer transparency (0-255)
Definition at line 1003 of file vmupro_display.h.
uint8_t* vmupro_layer_t::buffer |
Layer buffer data (RGB565 format)
Definition at line 999 of file vmupro_display.h.
int vmupro_layer_t::height |
Layer dimensions
Definition at line 1000 of file vmupro_display.h.
int vmupro_layer_t::priority |
Rendering priority (higher = drawn last)
Definition at line 1002 of file vmupro_display.h.
int vmupro_layer_t::scroll_x |
Definition at line 1001 of file vmupro_display.h.
int vmupro_layer_t::scroll_y |
Scroll position
Definition at line 1001 of file vmupro_display.h.
int vmupro_layer_t::width |
Definition at line 1000 of file vmupro_display.h.